IOSG In-Depth Report: Unveiling the Harsh Reality of Web3 Consumer App Survival Rate at Only 7%

By: blockbeats|2025/04/16 14:00:03
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Original Article Title: "IOSG Weekly Brief | Overview of Web3 Consumer Application Paradigm and Investment Theory #271"
Original Source: IOSG Ventures

IOSG In-Depth Report: Unveiling the Harsh Reality of Web3 Consumer App Survival Rate at Only 7%

During a recent period of time, Alliance DAO has gained significant influence due to its successful incubation of Pump.fun, Moonshot, and other Web3 consumer applications. This article first summarizes Alliance DAO's investment philosophy in the Web3 consumer track and presents its own observations on this track, outlining the current mainstream paradigms, challenges, and potential opportunities of Web3 consumer applications. Finally, it concludes with our thoughts on the investment theory of Web3 consumer applications.

Alliance DAO's Incubation of Web3 Consumer Track

Since its launch, the Alliance DAO Accelerator has co-incubated or externally invested in 28 Web3 consumer applications. They can be roughly divided into 7 major categories:

1. Lifestyle Category

Definition: Projects aimed at cultivating users' novel and healthy lifestyles through Web3;

Number: 3;

Specific Projects:

· StepN: A Web3 lifestyle application with the core innovation of Move to Earn, where users can purchase running shoe NFTs, track their exercise data, and receive token rewards.

· Sleepagotchi: A Web3 sleep monitoring and Sleep-to-Earn sleep aid game mobile application, a card gacha nurturing game where sleep earns tokens, and tokens are used for gacha draws.

· GM: Web3 AI Agent for health management, leveraging AI to enhance health and gain rewards.

2. Games Category:

Definition: Web3 games or GameFi;

Number: 10;

Specific Projects:

· Axie Infinity: Axie Infinity is a card game developed by Sky Mavis that allows players to breed, raise, battle, and trade Axie creatures.

· Genopets: Genopets is a Move-to-Earn NFT mobile game on Solana that makes adopting a positive lifestyle fun and rewarding. A Genopet is a player's digital pet, whose evolution and growth are closely tied to their own. As players explore, battle, and evolve, the steps they take each day power their journey in the Genoverse - earning cryptocurrency in the game.

· Nine Chronicles: Nine Chronicles is a decentralized card-based fighting RPG game.

· Chibi Clash: Chibi Clash is building a Web3 game world centered around its flagship auto-battler game. Inspired by gameplay from Hearthstone Battlegrounds and art style from MapleStory, Chibi Clash Auto Battler is an asynchronous PvP game where players can recruit, level up, and deploy troops to battle.

· Primodium: Primodium is building a fully on-chain, open-source, composable game where players aim to gain map control, research technology, and expand their factory.

· Starbots: Starbots is a robot combat NFT game where players can create fantasy robots to battle other opponents and collect NFT items and tokens.

· Legends of Venari: Legends of Venari is a blockchain game startup that has created an exploratory creature collection role-playing game. In Legends of Venari, players can trap, tame, and collect Venari creatures in a player-driven sandbox, vying for territory and rare resources.

· Force Prime: Force Prime is a full-chain strategy Web3 game platform that offers a multiplayer hero combat experience. Players can nurture and customize their own hero and battle against global players.

· Amihan: The first game from the game studio FARM FRENS, a TG casual farming mini-game.

· Wildcard: Wildcard is a Web3-based card collection game aimed at gamers, fans, and collectors.

3. Crypto Speculative Type:

Definition: A focus on products related to meeting users' Crypto speculation needs;

Quantity: 3;

Specific Projects:

· Pump Fun: Pump is a meme coin launch platform where users can release a token that can be traded immediately without providing liquidity.

· Moonshot: Moonshot is a platform for discovering, buying, and selling Meme coins, supporting users to make cash deposits using credit and debit cards, as well as cash out assets anytime via bank transfer.

· Candlestick: Candlestick is a crypto opportunity radar supported by actionable trading signals and predictions, providing abundant data on tokens with the highest price surges, biggest price drops, and highest trading volume.

4. SocialFi Category:

Definition: Tokenizing users' influence on social media platforms to create new speculative investment projects;

Quantity: 6

Specific Projects:

· fantasy.top: Fantasy is a SocialFi trading card game (TCG) where players can compete in an online game using trading cards of influencers in the crypto space on the Twitter platform, leveraging their social capital and research expertise for monetization.

· 0xPPL: A decentralized social network targeting native cryptocurrency users, aggregating users' content on Lens, Farcaster, and Twitter, and incorporating some Crypto functionalities.

· time.fun: time.fun is a time tokenization platform that allows time holders to connect with fans. As time holders provide more value to fans, their time value naturally increases due to market demand. Whenever someone trades their time, time holders can earn ETH from transaction fees and redemptions.

· fam.: Fam is a web3-native community hub for discovering, organizing, and enjoying activities of web3 families. fam. uses on-chain identity to allow users to easily find and connect with fellow holders no matter where they are.

· Tribe.run: Tribe is a Solana-based crypto social protocol. SocialFi, private groups, entry to groups requiring tokens, speculative, ability to host video or voice live streams, and more.

· EarlyFans: EarlyFans is a SocialFi product on the Blast L2, where creators can make a public commitment through EarlyFans and auction off that commitment. Fans can also actively initiate bribery and auction off bribery rights. If the creator refuses or expires, all funds are returned.

5. Creator Economy:

Definition: A Web3 content distribution platform that provides a new economic model for content creators (text, video, art, etc.);

Quantity: 2;

Specific Projects:

· Koop: Koop enables any creator, collector, or community to organize and fundraise through NFT art or collector passes. Funds from collector passes form a treasury (or bank) for each community to support their on-chain projects and tasks. The community can then directly manage their finances, leverage their members' unique skills, and manage their organization in an engaging and social way.

· CreatorDAO: CreatorDAO is a decentralized autonomous organization (DAO) focused on accelerating creators' careers and giving them shared access to capital, technology, and community. CreatorDAO provides guidance to creators, develops the professional tools needed for branding, and creates a community for investing in each other's success.

6. Financial Products:

Definition: Products aimed at reducing user costs associated with using and managing Crypto, such as deposits and withdrawals;

Quantity: 3;

Specific Projects:

· Hana Network: Hana Network is a super casual financial system with social network effects and has launched the fiat on/off-ramp solution Hana Gateway. Hana Network aims to achieve user-driven distribution through existing open social networks.

· P2P.me: A decentralized India-based fiat on/off-ramp platform, where the off-chain part enhances security through a reputation system and improves privacy through ZK.

· Offramp: Offramp is a decentralized fiat off-ramp protocol that enables anyone in the world to quickly onboard/offboard cryptocurrency, fully self-custody funds, without KYC, and with low fees.

7. Tooling:

Definition: A product that solves a real-world user problem, such as a Web3 map;

Quantity: 1;

Specific Project:

· proto: An Indian version of Google Maps, Proto is a user-generated, token-incentivized mapping platform designed to disrupt the geospatial data industry. Through decentralized data collection, Proto is able to provide high-quality real-time map data at a fraction of the cost of traditional methods. Proto's unique approach allows it to easily penetrate dense, complex areas, providing businesses with accurate and up-to-date data tailored to their needs.

Looking at the development trend of investment preferences, Alliance DAO began investing in and incubating Consumer projects in 2021. From the first half of 2021 to the first half of 2023, its main investment and incubation focus was on Games and Creator Economy projects. Starting from the second half of 2023 until 2024, its preference shifted to Crypto Speculation, SocialFi, and Finance projects.

The author has tracked some of Alliance DAO's publicly released articles, podcasts, and other content, summarizing its investment philosophy regarding the Web3 consumer track as follows:

1. Firstly, it believes that the ecosystem's foundational tools are increasingly mature and that more application layer solutions are needed to bring genuine value capture to the ecosystem;

2. Founding teams should focus on Product-Market Fit (PMF). Usually, during the market validation process, teams face two main risks: product-side risk and market-side risk. Consumer projects have a higher market-side risk, so teams should consider avoiding premature token introduction to prevent distortion of PMF validation results.

3. The target users of Web3 consumer applications can be divided according to their acceptance of Web3. On the left are non-Web3 regular users, and on the right are Web3 Native users. For applications targeting left-side users, Web3 elements are mainly used to lower customer acquisition costs through "advertising tokens" to capture more market share. Right-side users need to focus on assetizing new targets, bringing additional investment and speculative demand, or addressing the unique needs of Web3-native users. Currently, the preference leans more towards the latter.

4. It's noted that the user profiles of the Solana ecosystem and EVM ecosystem are different, with the former being more conducive to the success of Consumer applications for four main reasons:

More vibrant community: Solana users are highly enthusiastic about participating in new projects, especially those with speculative potential, possibly due to the wealth effect; Stronger and more efficient ecosystem resource support: Solana ecosystem core members are more community-oriented, possess strong community mobilization capabilities, and respond more rapidly to new project support. Faster and lower-cost infrastructure: Aimed at creating an on-chain Nasdaq, with low transaction costs, high confirmation speeds, and due to the undiversified nature of core components and a focus on usability, the learning curve for new users is relatively low. Higher product competitive barriers: Due to the adoption of non-EVM technology stack choices, the cost of copying Solana DApps is higher.

What is a Web3 Consumer Application

A consumer application, also known in Chinese context as a To C (To Consumer) application, means that your target users are mostly ordinary consumers, not enterprise users. Open your App Store, and all the apps inside belong to this category. Web3 consumer applications refer to software applications with Web3 features aimed at consumers.

Generally, according to the categorization in most App Stores, we can roughly divide the entire consumer application field into the following 10 categories, each of which will have different subdivisions. Of course, as the market matures, many new products, in order to find their own unique selling points, will combine multiple features to some extent. However, we can still make a simple classification based on their core selling points.

Web3 Consumer Application Paradigms and Their Opportunities and Challenges

Based on an analysis of the investment concept of the Allinance DAO and his own observations, the author believes that there are three common paradigms of Web3 consumer applications:

1. Utilizing the technical characteristics of Web3 infrastructure to optimize certain issues existing in traditional consumer applications:

This is a common paradigm. We know that a large amount of investment in the Web3 industry revolves around infrastructure development. Application creators using this paradigm hope to leverage the technical features of Web3 infrastructure to enhance their product's competitive advantage or provide new services. The benefits brought by these technological innovation directions can usually be categorized into the following two types:

1. Ultimate Privacy Protection and Data Sovereignty:

· Opportunity: Privacy has always been the main theme of Web3 infrastructure innovation. From the initial asymmetric encryption algorithm for identity confirmation, it has gradually integrated numerous software and hardware technologies, such as ZK, FHE, to TEE, among others. Many tech bigwigs in Web3 seem to adhere to an extreme view, aiming to create a network environment that does not rely on third-party trust and provide users with the ability to interact with information or value.

This technological characteristic most directly benefits users by providing data sovereignty. Personal privacy information can be stored directly on locally trusted software and hardware devices, avoiding the leakage of privacy information. Many Web3 consumer applications optimized for this technological characteristic exist, and any project that claims to be a decentralized XX falls into this paradigm, such as decentralized social media platforms, decentralized AI large models, decentralized video websites, and so on.

· Challenge: After years of market validation, it can be said that using this as a core selling point has not shown a clear advantage in market competition. There are two reasons for this. Firstly, consumer users' emphasis on privacy is based on large-scale privacy breaches and infringement events. However, in most cases, such issues can be effectively mitigated through more comprehensive legislation and regulations. Therefore, if privacy protection is based on a more complex product experience or a higher cost of use, its competitiveness will be significantly inadequate.

Secondly, as we know, the business model of most current consumer applications is built on extracting value from big data, such as targeted marketing. Overemphasizing privacy protection will undermine the mainstream business model because user data will be scattered across a batch of data silos, posing a challenge for designing a sustainable business model. If the product ends up having to rely solely on so-called 'Tokenomics,' it will have to introduce unnecessary speculative attributes to the product. This, on the one hand, distracts the team's resources and energy to deal with the impact of these attributes on the product and, on the other hand, is detrimental to finding Product-Market Fit (PMF). This will be specifically analyzed in the following sections.

2. Low-Cost Global 24/7 Trusted Execution Environment:

Opportunity: The emergence of numerous L1 and L2 solutions has provided application developers with a new, globalized, 24/7 multi-party trusted program execution environment. Typically, traditional software service providers independently maintain their programs, such as running on their server clusters or in the cloud. This naturally incurs a trust cost in businesses involving multi-party collaboration, especially when the parties are evenly matched in strength or scale, or when the data involved is particularly sensitive and critical, resulting in a significant trust cost that usually translates into high development and user usage costs, such as in cross-border payment scenarios. The utilization of the execution environment brought by Web3 can effectively reduce the costs associated with these services. Stablecoins are a good example of such applications.

Challenge: From a cost reduction and efficiency improvement perspective, this is indeed a competitive advantage. However, exploring application scenarios for this is quite challenging. As mentioned earlier, the benefits of using this execution environment are only seen in a service involving multi-party collaboration, where relevant parties are independent and evenly matched in scale, and the data involved is particularly sensitive. This is a rather stringent condition. Currently, most of these application scenarios are concentrated in the financial services sector.

2. Utilizing Crypto Assets to Design New Marketing Strategies, User Loyalty Programs, or Business Models:

Similar to the first point, application developers adopting this paradigm also hope to introduce Web3 attributes to give their products a competitive advantage in a relatively mature, market-validated scenario. However, these application developers focus more on introducing crypto assets and leveraging the highly financial nature of crypto assets to design better marketing strategies, user loyalty programs, and business models.

We know that any investment target has two types of value, commodity value and financial value. The former is related to the target's use value in a particular real-world scenario, such as the livable attribute of real estate assets, while the latter is related to its trading value in the financial market. This trading value in the cryptocurrency field usually comes from the speculative scene brought about by high liquidity and volatility. Cryptocurrency is an asset class where the financial attribute far outweighs the commodity attribute.

And in the eyes of most such application developers, the introduction of cryptocurrency typically brings about three main benefits:

1. Reduce Customer Acquisition Costs through Token-based Marketing Activities like Airdrops:

· Opportunity: For most consumer applications, how to acquire customers at a low cost in the early stages of a project is a key issue. Tokens, with their high financial attribute and being assets created out of thin air, can significantly reduce the risk of early-stage projects. After all, compared to directly buying traffic with real money, gaining exposure, and using a zero-cost created Token for user acquisition is indeed a more cost-effective choice. From a certain perspective, these types of Tokens are similar to advertising Tokens. Many projects adopt this paradigm, such as most TON ecosystem projects and small games.

· Challenge: This customer acquisition method mainly faces two main issues. Firstly, the conversion cost of seed users acquired through this method is extremely high. We know that most users attracted by this method are mostly cryptocurrency speculators, so these users are not particularly focused on the project itself; they are more interested in the potential financial rewards and participate in it for that reason. Moreover, there are currently many professional airdrop hunters or airdrop farming studios, which poses a great challenge to converting them into actual product users later on. It might also lead to a misjudgment of Product-Market Fit (PMF), resulting in excessive investment in the wrong direction.

Secondly, with the widespread application of this type of model, the marginal benefits of acquiring customers through Airdrops are diminishing. This means that if you want to establish enough attractiveness among cryptocurrency speculators, the cost will gradually increase.

2. User Loyalty Programs Based on X to Earn:

· Opportunity: Retention and reactivation are another key concern for consumer applications. How to ensure that users continue to use your product requires a lot of effort and cost. Similar to marketing, using the financial attribute of Tokens to reduce the cost of retention and reactivation has also become the choice of most such projects. A representative model is X to Earn, where users are rewarded with Tokens based on pre-defined key user behaviors, thereby establishing a user loyalty program.

· Challenge: Relying on user motivation to earn rewards can shift the user's focus from the product's functionality to the yield, so if the potential yield decreases, user engagement will quickly diminish. This can be highly detrimental to consumer applications, especially those relying heavily on User-Generated Content (UGC). If the yield is based on the price of the project's issued token, it puts pressure on the project to manage its market value, especially during bear market phases, leading to high maintenance costs.

3. Leveraging Token's Financial Properties for Direct Liquidity:

· Opportunity: For traditional consumer applications, the most common business models are twofold: one is free of charge, leveraging the value of platform traffic after widespread adoption, and the other is paid usage, where users need to pay a fee to access certain Pro features. However, the former has a longer cycle, and the latter is more challenging. Therefore, Tokens bring forth a new business model, which is leveraging Token's financial properties for direct liquidity, meaning the project directly sells the token for cash-out.

· Challenge: It can be explicitly stated that this is an unsustainable business model. The reason being that once the project has passed the early-stage high-growth phase, due to the lack of incremental funding inflow, this zero-sum game model inevitably places the project's interests in opposition to user interests, accelerating user attrition. If not cashed out proactively, due to the lack of robust cash flow revenue, the project can only rely on fundraising to sustain team operations or business expansion, leading to a dependence on market conditions.

3. Fully Serving Web3-Native Users to Address this User Segment's Unique Pain Points:

The final paradigm refers to consumer applications that fully serve Web3-native users. These can generally be divided into two categories based on the innovation direction:

Creating new narratives around some of the untapped value elements for Web3-native users, engaging in monetization design and creating new asset categories:

· Opportunity: By providing new speculative targets for Web3-native users (e.g., the SocialFi track), the advantage lies in obtaining pricing power over a certain asset at the project's initial stage, thus gaining monopoly profits. In contrast, achieving this in traditional industries requires intense market competition and the establishment of strong competitive barriers.

· Challenge: Frankly speaking, this paradigm depends heavily on team resources, specifically on whether it is possible to obtain recognition and support from individuals or institutions within the Web3-native user base who possess strong influence or what is referred to as the "pricing power" of crypto assets. This brings about two main challenges: firstly, as the market evolves, the pricing power of crypto assets dynamically transfers between different groups, for example, from the original Crypto OGs to crypto VCs, then to CEX platforms, further to crypto Key Opinion Leaders (KOLs), and ultimately to traditional politicians, entrepreneurs, or celebrities.

Throughout this process, the ability to identify trends during each power transition, collaborate with the nouveau riche, and remain highly sensitive to team resources and market dynamics has become crucial. Secondly, in order to establish a partnership with these "price setters," it often requires significant costs and sacrifices because in this market, you are not competing against other rivals in a specific application track for a larger market share; instead, you are competing alongside all other crypto asset creators to win the favor of the "price setters," which is a fiercely competitive game.

By offering new tooling products that cater to the unmet needs of Web3-native users in the market participation process. Or, from a user experience perspective, providing better and more convenient products for this user segment:

· Opportunity: With the gradual adoption of cryptocurrencies, the overall user base of this segment will expand, creating opportunities for user segmentation. Furthermore, due to their focus on the genuine needs of a specific user group, these products often find it easier to achieve Product-Market Fit (PMF), thus establishing a more robust business model, such as some transaction-related data analysis platforms, Trading Bots, information platforms, etc.

· Challenge: As the focus returns to real user needs, although the development path of the product is more robust, the construction cycle is longer compared to other paradigm projects. Additionally, since such projects are demand-driven rather than narrative-driven, the PMF of the product is relatively easy to validate. In the early stages of the project, it is usually challenging to secure large amounts of funding. Therefore, maintaining patience and sticking to the original intentions amid the complexities of "coin issuance" or the wealth myth brought by overvalued financing is a very difficult task.

Reflections on the Investment Theory of Web3 Consumer Applications

Next, let's introduce our thoughts on the investment theory of Web3 consumer applications, which can be roughly divided into five core viewpoints:

1. How to surpass the speculative cycle is the primary consideration for Web3 consumer applications

As one of the most successful Web3 consumer applications in the previous cycle, the development path of Friend.Tech can provide us with great insights. According to Dune's data, Friend.Tech has currently accumulated a Protocol Fee of $24,313,188. The total number of users (Traders) has reached 918,888. For a Web3 application, this data performance is quite remarkable.

However, the development of this project has encountered significant challenges. The reasons behind this are multifaceted. First, in terms of product design, Friend.Tech introduced the Bonding Curve design, bringing a speculative element to the social application, which initially attracted a large number of users through a wealth effect. However, in the mid to long term, this approach also raised the barrier for user entry into the community, which contradicts the current practice of most Web3 projects or Key Opinion Leaders (KOLs) relying on organic traffic to build influence.

Furthermore, Friend.Tech excessively tied the token to the product's utility, leading to an oversaturation of Web3 speculative users in their product. This caused users to lose focus on the product's utility, ultimately resulting in the current situation.

Therefore, for most Web3 consumer applications, after accumulating a large number of users, it is essential to carefully consider how to find Product-Market Fit (PMF), maintain user engagement, help the project move beyond the speculative cycle, and build a sustainable business model. By effectively addressing these issues, Web3 consumer applications can achieve true Mass Adoption.

2. During the investment process, how to evaluate Web3 consumer applications?

Overall, the investment evaluation of Web3 consumer applications mainly focuses on two aspects. The first aspect is to assess their market potential through the analysis of the product's operational data. This can be broadly divided into two dimensions:

· User Data: For most consumer applications, user data is always crucial as a substantial user base is a prerequisite for consumer applications to explore their business model. Similar to evaluating most traditional Web2 consumer applications, we can use metrics such as active users, user growth rate, user retention rate, etc., to determine whether they have found PMF.

In addition, for different categories and stages of Web3 consumer applications, the focus will also vary. For example, in Web3 Social applications, user retention rate will be more critical. Investors generally start from a niche market. When they find an application with a high retention rate within a user base with unique characteristics, it indicates its investment value. However, it's essential to carefully examine the data to avoid mistaking bot users for PMF during the evaluation process.

· Conversion Data: In addition to user data, it is also necessary to assess potential business value through conversion data, such as Assets Under Management (AUM) and User spend. If a project has many users but a small AUM, or if the average spend per user is low, it indicates limited commercial value. Not all revenue data is the same, and revenue quality can also vary significantly. If the revenue structure is based on actual income, it indicates that users are paying for the product provided to them, rather than mining their tokens. This type of business model is more sustainable.

The second aspect is the evaluation of the team, focusing mainly on three aspects. First is the team's technical strength, which allows them to build product moats, thus forming the core of their competitive advantage. Second, the team needs to have a strong market sense and openness to timely identify market opportunities, understand which users' needs are not being met, and promptly adjust their business direction. Lastly, team resources are also essential, such as partnerships with other applications, collaborations with Key Opinion Leaders (KOLs), etc., which determine the success rate of the project's launch.

3. How to Define a Successful Web3 Consumer Application

From an investor's perspective, defining a successful Web3 consumer application is an intriguing question. Is the success of a Web3 consumer application revenue-driven or token price-driven? Overall, these two aspects are interconnected. Assuming a project cannot generate sustainable revenue, in the end, its issued tokens will not have much of a future. However, this evaluation criterion mainly depends on your investment horizon. If the overall investment horizon is short, then the assessment of token price is more critical, focusing on the tokenomics. On the other hand, for long-term value investment, the performance of revenue data and the sustainability of the revenue structure are more crucial.

4. The "App Factory Model" may be a more deterministic business strategy for Web3 Consumer Applications

Referring to the development of China's Web2 industry, ByteDance has developed many successful consumer applications. Their business strategy involves continuous trial and error, developing numerous different types of products, and letting the market choose a few successful directions to continue investing resources and expanding their business. For them, the key to this successful strategy is the accumulation of a large user base, reducing their trial and error costs. This experience can be applied to the Web3 industry.

Therefore, from this perspective, projects like Friend.Tech still have opportunities in this cycle. At least in the short term, they have shown attractiveness, attracting a large number of users and having decent revenue-generating capabilities. These aspects will help them become Web3 app factories, making their subsequent development worth watching.

5. What Characteristics Will the Next Successful Web3 Consumer Application Possess?

We believe that in the next cycle, successful Web3 consumer applications will appear in the following three paradigms. First, by relying on the fun nature of the product, they will initially attract adoption by crypto Key Opinion Leaders (KOLs) and then leverage the KOLs' influence to bring their fans onto the platform, helping the project achieve a cold start. A representative example of this paradigm is Kaito. The team, through their strong technical ability and innovative incentive mechanism, has gained significant mindshare in the crypto community, allowing them to have strong penetration in different communities. At the same time, they have precisely addressed how Web3 projects can effectively acquire users in the marketing process, accumulating a large number of B2C users and creating precise user profiles for each user through mindshare. This helps Web3 enterprises conduct precise marketing through the Kaito platform, making their business model more sustainable and breaking free from short-term speculative cycles.

The second paradigm is to start from the real needs of Web3 users, rely on product strength to win the market directly. By not introducing a Token too early, it will allow the project to escape the interference of speculative users during Product-Market Fit (PMF) process, building a higher user retention rate, as seen in projects like Polymarket, Chomp, etc.

The third paradigm is innovation in business models. At this point, Grass has given us great inspiration by utilizing users' idle computing resources to help them find sources of value capture in fields such as artificial intelligence and monetizing it through tokens. Although from a business model perspective, Grass leans more towards a B2B model, this "sharing economy" mindset can also be applied to the design of Web3 consumer applications.

6. Which categories of projects are more likely to become the first Web3 consumer applications to find PMF in the crypto industry

Currently, combining market trends and investor preferences, the next Web3 consumer applications most likely to find Product-Market Fit (PMF) may emerge from the following categories:

Firstly, Web3 social applications are still highly regarded by the market. We know that Web3 projects greatly value and rely on social media for marketing, and compared to traditional investors, cryptocurrency investors also prefer to use social media to gather information and form a value network. Therefore, the importance of Web3 social applications is self-evident. By exploring assetization or niche market demands, learning from friend.tech's experiences, introducing a more sustainable business model, and stronger user retention, will help Web3 social applications overcome excessive speculation, and find PMF.

Secondly, on-chain transaction tools applications also have great potential. With the continuous development of MEME, investors' attention to on-chain transactions is also increasing. The success of on-chain transaction tools such as OKX Wallet, GMGN proves the market's strong demand for this. As mainstream trading tools are widely adopted, the yield of homogenized trading strategies will decrease, thus, the customization needs of users will continue to rise. If these users can be provided with differentiated on-chain trading tools or investment strategies, the market potential for related products is also good.

Payment applications are also one of the categories worth looking forward to in the future. With the recent passage of legislation related to payment stablecoins, the regulatory pressure previously borne by payment applications has been relieved. Therefore, we have reason to believe that in the near future, Web3 payment applications will leverage the advantages brought by blockchain technology such as low cost and high settlement efficiency to build competitive barriers in cross-border payments, idle fund management, and other scenarios.

Lastly, the development of DeFi is also worth noting. Firstly, as one of the few scenarios that have currently found Product-Market Fit (PMF), DeFi has become an indispensable category within the Web3 industry. We can see from the success of Hyperliquid that users still have a demand for decentralization. With the continuous improvement of infrastructure, the performance limitations of previous decentralized applications will be overcome. In financial application scenarios that require high efficiency, such as high-frequency trading, DeFi will deliver performance comparable to CeFi products. Therefore, we have the opportunity to see more products similar to Hyperliquid that will challenge the existing CeFi system.

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China's Central Bank and Eight Other Departments' Latest Regulatory Focus: Key Attention to RWA Tokenized Asset Risk


Foreword: Today, the People's Bank of China's website published the "Notice of the People's Bank of China, National Development and Reform Commission, Ministry of Industry and Information Technology, Ministry of Public Security, State Administration for Market Regulation, China Banking and Insurance Regulatory Commission, China Securities Regulatory Commission, State Administration of Foreign Exchange on Further Preventing and Dealing with Risks Related to Virtual Currency and Others (Yinfa [2026] No. 42)", the latest regulatory requirements from the eight departments including the central bank, which are basically consistent with the regulatory requirements of recent years. The main focus of the regulation is on speculative activities such as virtual currency trading, exchanges, ICOs, overseas platform services, and this time, regulatory oversight of RWA has been added, explicitly prohibiting RWA tokenization, stablecoins (especially those pegged to the RMB). The following is the full text:


To the people's governments of all provinces, autonomous regions, and municipalities directly under the Central Government, the Xinjiang Production and Construction Corps:


  Recently, there have been speculative activities related to virtual currency and Real-World Assets (RWA) tokenization, disrupting the economic and financial order and jeopardizing the property security of the people. In order to further prevent and address the risks related to virtual currency and Real-World Assets tokenization, effectively safeguard national security and social stability, in accordance with the "Law of the People's Republic of China on the People's Bank of China," "Law of the People's Republic of China on Commercial Banks," "Securities Law of the People's Republic of China," "Law of the People's Republic of China on Securities Investment Funds," "Law of the People's Republic of China on Futures and Derivatives," "Cybersecurity Law of the People's Republic of China," "Regulations of the People's Republic of China on the Administration of Renminbi," "Regulations on Prevention and Disposal of Illegal Fundraising," "Regulations of the People's Republic of China on Foreign Exchange Administration," "Telecommunications Regulations of the People's Republic of China," and other provisions, after reaching consensus with the Cyberspace Administration of China, the Supreme People's Court, and the Supreme People's Procuratorate, and with the approval of the State Council, the relevant matters are notified as follows:


  I. Clarify the essential attributes of virtual currency, Real-World Assets tokenization, and related business activities


  (I) Virtual currency does not possess the legal status equivalent to fiat currency. Virtual currencies such as Bitcoin, Ether, Tether, etc., have the main characteristics of being issued by non-monetary authorities, using encryption technology and distributed ledger or similar technology, existing in digital form, etc. They do not have legal tender status, should not and cannot be circulated and used as currency in the market.


  The business activities related to virtual currency are classified as illegal financial activities. The exchange of fiat currency and virtual currency within the territory, exchange of virtual currencies, acting as a central counterparty in buying and selling virtual currencies, providing information intermediary and pricing services for virtual currency transactions, token issuance financing, and trading of virtual currency-related financial products, etc., fall under illegal financial activities, such as suspected illegal issuance of token vouchers, unauthorized public issuance of securities, illegal operation of securities and futures business, illegal fundraising, etc., are strictly prohibited across the board and resolutely banned in accordance with the law. Overseas entities and individuals are not allowed to provide virtual currency-related services to domestic entities in any form.


  A stablecoin pegged to a fiat currency indirectly fulfills some functions of the fiat currency in circulation. Without the consent of relevant authorities in accordance with the law and regulations, any domestic or foreign entity or individual is not allowed to issue a RMB-pegged stablecoin overseas.


(II)Tokenization of Real-World Assets refers to the use of encryption technology and distributed ledger or similar technologies to transform ownership rights, income rights, etc., of assets into tokens (tokens) or other interests or bond certificates with token (token) characteristics, and carry out issuance and trading activities.


  Engaging in the tokenization of real-world assets domestically, as well as providing related intermediary, information technology services, etc., which are suspected of illegal issuance of token vouchers, unauthorized public offering of securities, illegal operation of securities and futures business, illegal fundraising, and other illegal financial activities, shall be prohibited; except for relevant business activities carried out with the approval of the competent authorities in accordance with the law and regulations and relying on specific financial infrastructures. Overseas entities and individuals are not allowed to illegally provide services related to the tokenization of real-world assets to domestic entities in any form.


  II. Sound Work Mechanism


  (III) Inter-agency Coordination. The People's Bank of China, together with the National Development and Reform Commission, the Ministry of Industry and Information Technology, the Ministry of Public Security, the State Administration for Market Regulation, the China Banking and Insurance Regulatory Commission, the China Securities Regulatory Commission, the State Administration of Foreign Exchange, and other departments, will improve the work mechanism, strengthen coordination with the Cyberspace Administration of China, the Supreme People's Court, and the Supreme People's Procuratorate, coordinate efforts, and overall guide regions to carry out risk prevention and disposal of virtual currency-related illegal financial activities.


  The China Securities Regulatory Commission, together with the National Development and Reform Commission, the Ministry of Industry and Information Technology, the Ministry of Public Security, the People's Bank of China, the State Administration for Market Regulation, the China Banking and Insurance Regulatory Commission, the State Administration of Foreign Exchange, and other departments, will improve the work mechanism, strengthen coordination with the Cyberspace Administration of China, the Supreme People's Court, and the Supreme People's Procuratorate, coordinate efforts, and overall guide regions to carry out risk prevention and disposal of illegal financial activities related to the tokenization of real-world assets.


  (IV) Strengthening Local Implementation. The people's governments at the provincial level are overall responsible for the prevention and disposal of risks related to virtual currencies and the tokenization of real-world assets in their respective administrative regions. The specific leading department is the local financial regulatory department, with participation from branches and dispatched institutions of the State Council's financial regulatory department, telecommunications regulators, public security, market supervision, and other departments, in coordination with cyberspace departments, courts, and procuratorates, to improve the normalization of the work mechanism, effectively connect with the relevant work mechanisms of central departments, form a cooperative and coordinated working pattern between central and local governments, effectively prevent and properly handle risks related to virtual currencies and the tokenization of real-world assets, and maintain economic and financial order and social stability.


  III. Strengthened Risk Monitoring, Prevention, and Disposal


  (5) Enhanced Risk Monitoring. The People's Bank of China, China Securities Regulatory Commission, National Development and Reform Commission, Ministry of Industry and Information Technology, Ministry of Public Security, State Administration of Foreign Exchange, Cyberspace Administration of China, and other departments continue to improve monitoring techniques and system support, enhance cross-departmental data analysis and sharing, establish sound information sharing and cross-validation mechanisms, promptly grasp the risk situation of activities related to virtual currency and real-world asset tokenization. Local governments at all levels give full play to the role of local monitoring and early warning mechanisms. Local financial regulatory authorities, together with branches and agencies of the State Council's financial regulatory authorities, as well as departments of cyberspace and public security, ensure effective connection between online monitoring, offline investigation, and fund tracking, efficiently and accurately identify activities related to virtual currency and real-world asset tokenization, promptly share risk information, improve early warning information dissemination, verification, and rapid response mechanisms.


  (6) Strengthened Oversight of Financial Institutions, Intermediaries, and Technology Service Providers. Financial institutions (including non-bank payment institutions) are prohibited from providing account opening, fund transfer, and clearing services for virtual currency-related business activities, issuing and selling financial products related to virtual currency, including virtual currency and related financial products in the scope of collateral, conducting insurance business related to virtual currency, or including virtual currency in the scope of insurance liability. Financial institutions (including non-bank payment institutions) are prohibited from providing custody, clearing, and settlement services for unauthorized real-world asset tokenization-related business and related financial products. Relevant intermediary institutions and information technology service providers are prohibited from providing intermediary, technical, or other services for unauthorized real-world asset tokenization-related businesses and related financial products.


  (7) Enhanced Management of Internet Information Content and Access. Internet enterprises are prohibited from providing online business venues, commercial displays, marketing, advertising, or paid traffic diversion services for virtual currency and real-world asset tokenization-related business activities. Upon discovering clues of illegal activities, they should promptly report to relevant departments and provide technical support and assistance for related investigations and inquiries. Based on the clues transferred by the financial regulatory authorities, the cyberspace administration, telecommunications authorities, and public security departments should promptly close and deal with websites, mobile applications (including mini-programs), and public accounts engaged in virtual currency and real-world asset tokenization-related business activities in accordance with the law.


  (8) Strengthened Entity Registration and Advertisement Management. Market supervision departments strengthen entity registration and management, and enterprise and individual business registrations must not contain terms such as "virtual currency," "virtual asset," "cryptocurrency," "crypto asset," "stablecoin," "real-world asset tokenization," or "RWA" in their names or business scopes. Market supervision departments, together with financial regulatory authorities, legally enhance the supervision of advertisements related to virtual currency and real-world asset tokenization, promptly investigating and handling relevant illegal advertisements.


  (IX) Continued Rectification of Virtual Currency Mining Activities. The National Development and Reform Commission, together with relevant departments, strictly controls virtual currency mining activities, continuously promotes the rectification of virtual currency mining activities. The people's governments of various provinces take overall responsibility for the rectification of "mining" within their respective administrative regions. In accordance with the requirements of the National Development and Reform Commission and other departments in the "Notice on the Rectification of Virtual Currency Mining Activities" (NDRC Energy-saving Building [2021] No. 1283) and the provisions of the "Guidance Catalog for Industrial Structure Adjustment (2024 Edition)," a comprehensive review, investigation, and closure of existing virtual currency mining projects are conducted, new mining projects are strictly prohibited, and mining machine production enterprises are strictly prohibited from providing mining machine sales and other services within the country.


  (X) Severe Crackdown on Related Illegal Financial Activities. Upon discovering clues to illegal financial activities related to virtual currency and the tokenization of real-world assets, local financial regulatory authorities, branches of the State Council's financial regulatory authorities, and other relevant departments promptly investigate, determine, and properly handle the issues in accordance with the law, and seriously hold the relevant entities and individuals legally responsible. Those suspected of crimes are transferred to the judicial authorities for processing according to the law.


 (XI) Severe Crackdown on Related Illegal and Criminal Activities. The Ministry of Public Security, the People's Bank of China, the State Administration for Market Regulation, the China Banking and Insurance Regulatory Commission, the China Securities Regulatory Commission, as well as judicial and procuratorial organs, in accordance with their respective responsibilities, rigorously crack down on illegal and criminal activities related to virtual currency, the tokenization of real-world assets, such as fraud, money laundering, illegal business operations, pyramid schemes, illegal fundraising, and other illegal and criminal activities carried out under the guise of virtual currency, the tokenization of real-world assets, etc.


  (XII) Strengthen Industry Self-discipline. Relevant industry associations should enhance membership management and policy advocacy, based on their own responsibilities, advocate and urge member units to resist illegal financial activities related to virtual currency and the tokenization of real-world assets. Member units that violate regulatory policies and industry self-discipline rules are to be disciplined in accordance with relevant self-regulatory management regulations. By leveraging various industry infrastructure, conduct risk monitoring related to virtual currency, the tokenization of real-world assets, and promptly transfer issue clues to relevant departments.


  IV. Strict Supervision of Domestic Entities Engaging in Overseas Business Activities


(XIII) Without the approval of relevant departments in accordance with the law and regulations, domestic entities and foreign entities controlled by them may not issue virtual currency overseas.


  (XIV) Domestic entities engaging directly or indirectly in overseas external debt-based tokenization of real-world assets, or conducting asset securitization activities abroad based on domestic ownership rights, income rights, etc. (hereinafter referred to as domestic equity), should be strictly regulated in accordance with the principles of "same business, same risk, same rules." The National Development and Reform Commission, the China Securities Regulatory Commission, the State Administration of Foreign Exchange, and other relevant departments regulate it according to their respective responsibilities. For other forms of overseas real-world asset tokenization activities based on domestic equity by domestic entities, the China Securities Regulatory Commission, together with relevant departments, supervise according to their division of responsibilities. Without the consent and filing of relevant departments, no unit or individual may engage in the above-mentioned business.


  (15) Overseas subsidiaries and branches of domestic financial institutions providing Real World Asset Tokenization-related services overseas shall do so legally and prudently. They shall have professional personnel and systems in place to effectively mitigate business risks, strictly implement customer onboarding, suitability management, anti-money laundering requirements, and incorporate them into the domestic financial institutions' compliance and risk management system. Intermediaries and information technology service providers offering Real World Asset Tokenization services abroad based on domestic equity or conducting Real World Asset Tokenization business in the form of overseas debt for domestic entities directly or indirectly venturing abroad must strictly comply with relevant laws and regulations. They should establish and improve relevant compliance and internal control systems in accordance with relevant normative requirements, strengthen business and risk control, and report the business developments to the relevant regulatory authorities for approval or filing.


  V. Strengthen Organizational Implementation


  (16) Strengthen organizational leadership and overall coordination. All departments and regions should attach great importance to the prevention of risks related to virtual currencies and Real World Asset Tokenization, strengthen organizational leadership, clarify work responsibilities, form a long-term effective working mechanism with centralized coordination, local implementation, and shared responsibilities, maintain high pressure, dynamically monitor risks, effectively prevent and mitigate risks in an orderly and efficient manner, legally protect the property security of the people, and make every effort to maintain economic and financial order and social stability.


  (17) Widely carry out publicity and education. All departments, regions, and industry associations should make full use of various media and other communication channels to disseminate information through legal and policy interpretation, analysis of typical cases, and education on investment risks, etc. They should promote the illegality and harm of virtual currencies and Real World Asset Tokenization-related businesses and their manifestations, fully alert to potential risks and hidden dangers, and enhance public awareness and identification capabilities for risk prevention.


  VI. Legal Responsibility


  (18) Engaging in illegal financial activities related to virtual currencies and Real World Asset Tokenization in violation of this notice, as well as providing services for virtual currencies and Real World Asset Tokenization-related businesses, shall be punished in accordance with relevant regulations. If it constitutes a crime, criminal liability shall be pursued according to the law. For domestic entities and individuals who knowingly or should have known that overseas entities illegally provided virtual currency or Real World Asset Tokenization-related services to domestic entities and still assisted them, relevant responsibilities shall be pursued according to the law. If it constitutes a crime, criminal liability shall be pursued according to the law.


  (19) If any unit or individual invests in virtual currencies, Real World Asset Tokens, and related financial products against public order and good customs, the relevant civil legal actions shall be invalid, and any resulting losses shall be borne by them. If there are suspicions of disrupting financial order and jeopardizing financial security, the relevant departments shall deal with them according to the law.


  This notice shall enter into force upon the date of its issuance. The People's Bank of China and ten other departments' "Notice on Further Preventing and Dealing with the Risks of Virtual Currency Trading Speculation" (Yinfa [2021] No. 237) is hereby repealed.


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